A personal project done with PopcornFX for the Sketch #18 of the RealtimeVFX Community.
The sketch theme was hologram, so I went for a holographic map. This VFX was also used in the trailer for PopcornFX for the GDC2019.
I did it on my own in PopcornFX, and integrated it in Unreal Engine 4
The map is generated each time the FX is launch. You can move around in space, and zoom in on the closest star to the center (the system handle by itself the offset to be sure you're actually looking at something). Each Star has a planetary system, and the number of planet for each is random. They also have name, that are displayed above them.
I actually made a breakdown of how the VFX works, feal free to take a look at it!