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CARBON CORE

This project was a Qualcomm technical demo for their mobile processors.
They engaged Persistant Studio to product all the VFX needed for a brawler in which 4 robots fight each other. The game was showcase at GDC2019 on the Qualcomm Booth.

On this project, I worked as the main VFX artist, working both on the production of the effect as on their visual development in close communication with the Qualcomm Art Team

The project is done in Vulkan, on UE4 and uses PopcornFX V2 for the VFXs. It aimed at showcasing the strength of the new Snapdragon chipset from Qualcomm.

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