During a game jam, I figured out it would be fun to make a dialogue tool, and so I developed a nodal dialogue editor.
It runs in Unity 2019.X, and allow you to create nodal branching for your dialogue without having to script it. It also allow you to set and modify global floats & bools, to allow you to have multiple unlockable narrative branching.

 

DIALOGUE TOOL

© 2016-2020 Vincent Jalliffier-Merlon

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